Hi. I’m Mehmet and I’m a game designer and an avid gamer based in Prague, who’s been developing games since 2017.
My gamer persona emerged when I got a then old Atari 2600 as a child, and it continued to consume my personality when I started hanging out at the local arcade every single day after class. Being in primary school back then, I used to believe that Nintendo modeled Mario after my uncle who had an uncanny resemblance to the iconic character sharing the signature mustache.
As a designer I focus on gameplay, UX and the design of narrative systems, and I’m quite familiar with both Unity and Unreal Engine. I also do lighting, level design and I write dialogues and short stories for my indie game projects in Unreal Engine.
My favorite books when it comes to game design are:
- The Art of Game Design: A Book of Lenses by Jesse Schell
- Theory of Fun for Game Design by Raph Koster
- Fundamentals of Game Design by Ernest Adams
- Pattern Language for Game Design by Chris Barney
I use the following tools and programming languages as a part of my work:
I’m a certified Scrum master, currently leading feature development as a director in a data analytics / tech company located in Prague. Meanwhile as a side project, I’m leading an indie team called Hollow Lantern, working on a first person narrative adventure developed in Unreal Engine 5.
You can find out more about me through my resume here.